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Dead Rising : ウィキペディア英語版
Dead Rising

| genre = Survival horror
Beat 'em up
| modes = Single-player
}}
is a 2006 open world survival horror beat 'em up video game. It is developed and published by Capcom and produced by Keiji Inafune. It was released on August 8, 2006 exclusively for the Xbox 360 video game console.〔(【引用サイトリンク】work=xbox360.ign.com )
''Dead Rising''s story centers on Frank West, a photojournalist who ends up trapped in a shopping mall in the fictional town of Willamette, Colorado, that is infested with zombies. Frank must defend himself from zombie attacks, rescue survivors, contend with crazed psychopaths, and stay alive while still attempting to uncover the truth behind the incident. The player controls Frank as he explores the mall, using any available object as a weapon. The player can complete several main and optional missions to earn Prestige Points (PP) and gain special abilities. The game is designed as a sandbox game and features several endings, depending on the decisions the player makes along the way.
The game was a commercial success and has been introduced into the Xbox 360 "Platinum Hits" lineup. Two sequels, ''Dead Rising 2'' and ''Dead Rising 3'' were developed by Capcom Vancouver and were released in September 2010 and November 22, 2013, respectively. A Wii remake was released in February 2009 titled ''Dead Rising: Chop Till You Drop'',〔 and a mobile phone version is also available.
==Gameplay==

The player character is Frank West, a photojournalist who sneaks into the fictional town of Willamette, Colorado, which has been quarantined by the military. The main objective of the game is to investigate the Willamette Parkview Mall and complete "Case Files", missions that advance the storyline and reveal the cause of the zombie outbreak. The player has three days to do this, at which point a helicopter will arrive to retrieve him. Time passes twelve times faster in-game (i.e. one day in-game is two hours in real time); therefore, the game automatically concludes after six hours of gameplay. If a player fails a mission, it does not end the game, but different actions result in different endings at the end of the 72-hour period. In addition to the Case Files, the player is offered the opportunity to rescue other survivors of the zombie outbreak, either from the zombies themselves, or from "psychopaths", boss characters who have either been driven insane by the zombie attacks, or are using the outbreak as cover for their own purposes. Alternately, the player can ignore all missions and play as a sandbox game; wandering though the mall (modeled on stereotypical American shopping malls), trying outfits and food, and killing zombies with a variety of objects.
A counter at the bottom right corner of the screen helps the player keep track of how many zombies have been killed. ''Electronic Gaming Monthly'' reported that there can be up to 800 zombies on screen at once. During the day, the zombies are sluggish and weak, but at night they become more active, tougher, and more numerous.
''Dead Rising'' is notable for the hundreds of weapons that the player can find in the mall and use against the zombies. There are over 250 items that can be used as weapons, ranging from powerful to near-useless. Weapons will break down or run out of ammunition with use, and will break or be discarded (some of which break into usable pieces). Others can be changed by the environment, such as frying pans, which can be heated on a stove to both increase damage and gain access to a special move. Large items, such as benches or cash registers, can be used, but are not stored in the player's inventory and are dropped if they pick up or switch to another item. Many of the more useless weapons exist purely for humorous effect, such as a toy Megabuster, from Capcom's Mega Man, that shoots tennis balls, or a glowing light sword toy. Other comical weapons, such as traffic cones and Servbot novelty masks, can be placed on zombies' heads, causing them to stumble about blindly.
Certain books from the mall's bookstores will provide bonuses to the player, such as increasing weapons' durability or granting increased experience for certain actions. Food and drink items can be consumed to restore health, and can be cooked to increase their effectiveness, or blended to make different "Juices", which provide temporary effects to the player.
''Dead Rising'' incorporates an experience system based on "Prestige Points", or "PP". Completing Case Files, rescuing survivors, defeating Psychopaths, and killing large numbers of zombies all earn Frank PP. In addition, Frank can take photographs of the zombies and the mall, with photos automatically scored based on the presence of one or more of five "genres": horror (zombies and graphic gore), outtakes (humorous events or scenes), erotica (photos of female survivors or zombies, particularly those focusing on the breasts and crotch), drama (dramatic events, such as the survivors' reactions while in the security room), or brutality (deaths of zombies and other characters).
PP causes Frank to level up, with upgrades to attack power, running speed, throw distance, health, and the number of items Frank can carry in his inventory. New moves can also be unlocked, which boost Franks effectiveness with hand-to-hand combat. Should the player start a new game, all experience progression the player has already made can be carried over to the new game.
The game features three modes of play:
*72 Hour Mode: Frank has three days to solve the mystery of the zombie outbreak. This is the main mode of play.
*Overtime Mode: This mode starts on the third day at 12:00 PM, which is only unlocked once the player completes 72 Hour Mode with all Case Files completed (Ending A). This gives another 24 hours of in-game time, and reveals the game's true ending.
*∞ (Infinity) Mode: A sandbox mode unlocked by completing Overtime Mode, where Frank must survive as long as he can. Frank's health bar drops every 100 seconds, and the player must eat to prevent dying from hunger. Food items are limited, and the save system is disabled until the player's death. All characters (including survivors) are enemies, and will drop weapons and food items when killed.
The save system in ''Dead Rising'' allows only one game-in-progress save to be made per memory device and player profile. When Frank is killed, in addition to reloading from the last save, the player has the option to restart from the beginning. Any experience, levels, and unlocked moves are carried over to the new game. This is a deliberate game mechanic, borrowed from the Capcom role-playing video game ''Breath of Fire: Dragon Quarter'' (the two games share some development team members), and was implemented to give players a sense of responsibility for their decisions and actions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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